


Understanding enemy movements are a huge part of the learning curve. Additionally, each class of enemy has a set pattern of movements and behaviors. What makes this movement/combat system so rewarding is that the enemies - Moblins, Bokoblins, Lizalfos, Keese, and many more - also adhere to the soundtrack. If not, it’ll probably take a little while to get used to. If you played Crypt of the NecroDancer, you’ll feel right at home. The same goes for certain items such as bombs and arrows, which require you to keep in time with the song. If your timing is off, Link will remain in place rather than hop forward. Borrowing from NecroDancer, Link’s (or Zelda’s) movements are linked to the rhythm of the soundtrack, represented by a Triforce in the bottom-center of the screen. The moment-to-moment journey across Hyrule is what makes Cadence of Hyrule so satisfying to play. Your chosen hero has to slay four champions located in dungeons scattered across Hyrule to gain entrance into Hyrule Castle for a battle against Octavo. From there, you get to choose whether to awaken Link or Zelda as a playable character (both are eventually playable). The Triforce then lures Cadence to Hyrule. Over in Hyrule, the villainous Octavo uses the Golden Lute to put the king, Zelda, and Link in a deep sleep. Crypt of the NecroDancer‘s protagonist, Cadence, is at the center of the story. Officially titled Cadence of Hyrule: Crypt of the NecroDancer featuring The Legend of Zelda, it’s no surprise Brace Yourself Games’ latest game borrows plenty from its breakout hit.
